Lost. Inspired by the Garden of Exile, the path to the end has glimpses of safety/help through the long columns. Which due to the scale and going to the roof make you feel trapped and enhance the feeling of lost.
Lost. Inspired by the Garden of Exile, the path to the end has glimpses of safety/help through the long columns. Which due to the scale and going to the roof make you feel trapped and enhance the feeling of lost.